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Gone home sam
Gone home sam






So much so that I wouldn’t enter a new room before switching the light on first, and I would shuffle slowly around every corner just in case a werewolf was lying in wait to devour me. The atmosphere created is similar to the beginning of a lot of horror games, the building tension before the hideous creature finally makes his first appearance. It creates an immensely tense atmosphere that immediately conveys that something terrible has occurred.

gone home sam

The lights are all off, doors creek, floorboards suggest someone is in the house, all the while the wind continues to howl and the thunder continues to crash. As you enter the secluded mansion, with a monstrous thunderstorm raging outside, the eeriness and dread of this great, big empty house immediately becomes apparent. She reaches her family’s new Portland home, for the first time, and finds it completely empty – her mother, father, and sister (Sam) are nowhere to be seen. You take on the perspective of Katie Greenbriar, who’s just got back from a year of touring across Europe. It’s a masterpiece, not just in its famed storytelling, but in its clever game design as well.

gone home sam

Playing it again on console truly made me realise just how good it is. Despite that, I’ve never gone back to it as I felt as if it was the type of experience that should be savoured, played once and not tarnished by multiple playthroughs. Originally released two and a half years ago, Gone Home was, by quite a distance, my favourite game of 2013.








Gone home sam